Elder Scrolls Online Gold is important in ESO as it allows for repairing gear, increasing inventory and bank space, buying mounts, purchasing equipment from other players, contributing to a guild and upgrading weapons and armor. Making enough gold for all of these things can be a little tricky at first.
Go Heavy on Crafting
Completing all seven daily crafting writs — including the Jewelry Crafting writs which you must first earn your certification for in Alinor — results in an assured 4.6k gold per day for a single level 50 character. However, any character can begin fulfilling their daily crafting writs starting at level 6 after completing basic certification quests in Davon’s Watch, Vulkhel Guard, or Daggerfall depending on their alliance. The gold reward per writ scales up from 215 gold at level 6 to exactly 664 gold at level 50. The best way to milk the daily writs system in Elder Scrolls Online is to level all eight possible toons up to 50. If one character takes five minutes to complete all seven daily writs, that translates to 36.8k gold in approximately 40 minutes.
Enemies, especially human enemies, can drop gold. You may despair at first about the small amount of gold dropped by enemies, however it all adds up over time, especially in the course of a quest or dungeon. This gold will contribute to the costs of repairing your gear and allow some of that other gold that you find to be spent elsewhere. Enemies will also drop equipment, jewelry, glyphs and scraps which can be sold.
This is a large topic as loot is a broad way to earn gold. Loot covers anything which can be picked up in the course of your travels. So items as quest rewards, items picked up from corpses, items found in chests and items found in containers are all loot. These items might not seem like they are worth much especially if they are simply base quality gear, however you can deconstruct these things and then sell the materials. If you don’t want to deconstruct them, or they can’t be deconstructed, you can sell them all to merchants to make a little gold.
Armor and Weapon Drops
While these might not sell for much on their own you can always deconstruct them, gain a little crafting experience, and sell the materials to other players or a merchant.
Glyphs, especially the higher level ones, sell for a reasonable amount, as players buy these to deconstruct so they can level Enchanting.
Buy low, sell high
Put on your trader hat and get ready to haggle and bargain. OK, so you don’t need the hat, but still… it looks cool. Anyway, the idea here is to check out the stalls to find items that players are selling below their global worth and buy them. Once you do, you can then head down to your Guild trader and resell for a higher price.
Now, there will always be a 8% fee applied to the items you sell, so base your price with that in mind. To take full advantage of this method, you’ll need to explore different Guild trader shops, as some are wealthier and possess a richer stock of items. So, the more prestigious the guild, the better the odds of finding valuable and rare items that can be sold off somewhere else for a better price.
If you were considering crafting as a way to make gold, you were in the right mindset. You just need to know what to craft. Lately I’ve discovered that alchemy and provisioning are incredibly high-yield professions and so is furniture crafting. Heck, you can sell a lot of furniture pieces for thousands of gold per unit, you just need the skill. And by skill, I mean skill points invested into CP, and knowing where and how to get your hands on furniture recipes.
Farm Mobs in Public Dungeons
Public dungeons in ESO are brimming with encounters that spawn five or more mobs in clusters. Encounters in public dungeons also appear to have much shorter respawn timers than anywhere else. Thus, as you circle through a public dungeon and take out each cluster of enemies, you’re likely to glean gold and loot at a higher rate per minute than you would in other hunting grounds. More specifically, you’ll find the best results in public dungeons where Imperials are present. This is because Imperial mobs tend to drop more gold, more frequently.
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